Installation
Getting Started with Juice
🚫 Purchase Prerequisite
Game Feel & Juice is a professional production-ready toolkit and is not a free asset. You MUST purchase it from the official Unity Asset Store to receive the unitypackage and regular updates.
📥 Importing the Asset
- Open your Unity Project (Unity 2021.3 LTS or newer recommended).
- Navigate to Window > Package Manager.
- Select Packages: My Assets from the dropdown.
- Find Game Feel & Juice and click Download then Import.
- In the Import window, ensure all files under
DecNetGames/JuiceSystemare selected.
⚙️ Initial Setup
Once imported, follow these steps to activate the system in your scene:
1. The Juice Manager
The Juice Manager is a singleton that coordinates all “Wow Factor” effects.
- Go to GameObject > DecNetGames > Juice Manager.
- This will create a new object in your hierarchy.
- Ensure the
Main Cameraproperty is assigned (if it doesn’t auto-detect).
2. Assembly Definitions
If you use Assembly Definitions (.asmdef) in your project:
- Add a reference to
DecNetGames.JuiceSystem.Runtimein your custom.asmdef.
3. Namespace Inclusion
In any script where you want to trigger juice:
using DecNetGames.JuiceSystem;
🛠️ Verification
To verify the installation:
- Open the
Demofolder inside the asset. - Load the
Playgroundscene. - Press Play and use the on-screen buttons to trigger effects. If the screen shakes and the time slows, you’re all set!
[!IMPORTANT] Performance Tip: Always use the Juice Profiler to check for material leakages if you’re using high-frequency renderer flashes.