Local Offline Mock Setup
For rapid testing, debugging, or evaluating UI interactions without setting up external accounts or running local services, AI Scene Organizer includes a built-in Local Offline Mock provider.
1. Description & Benefits
The Local Offline Mock is a simulation backend that bypasses network requests entirely. When you invoke a hierarchy prompt:
- It intercepts the query.
- It parses keywords (such as
light,camera,audio,ui,environment) to determine the simulated intention. - It instantly generates realistic command sequences to reorganize your scene hierarchy.
- Response time is virtually instantaneous (under 0.05 seconds).
Use this mode to check how the Scene Organizer visualizes proposed hierarchy changes without incurring API costs.
2. Configuring Unity
- Open Unity Project Settings:
Edit ➔ Project Settings... ➔ AI Scene Organizer. - Select
LocalMockas the Active Provider. - No API Keys, endpoints, or internet connection are required.
- Click Apply & Save Settings.
3. Supported Mock Scenarios
The simulator checks your prompt text for keywords to return tailored structures:
- “Light” / “Camera”: Groups lighting and cameras into
[Lighting]and[Cameras]folders. - “UI” / “Canvas”: Groups canvases, event systems, and UI elements into
[UI]folders. - “Audio” / “Sound”: Groups source and listener objects into
[Audio]folders. - Default fallback: If no keywords match, it performs a default cleanup, grouping static environment models into
[Environment]and general managers into[Managers].