Local Offline Mock Setup

For rapid testing, debugging, or evaluating UI interactions without setting up external accounts or running local services, AI Scene Organizer includes a built-in Local Offline Mock provider.


1. Description & Benefits

The Local Offline Mock is a simulation backend that bypasses network requests entirely. When you invoke a hierarchy prompt:

  • It intercepts the query.
  • It parses keywords (such as light, camera, audio, ui, environment) to determine the simulated intention.
  • It instantly generates realistic command sequences to reorganize your scene hierarchy.
  • Response time is virtually instantaneous (under 0.05 seconds).

Use this mode to check how the Scene Organizer visualizes proposed hierarchy changes without incurring API costs.


2. Configuring Unity

  1. Open Unity Project Settings: Edit ➔ Project Settings... ➔ AI Scene Organizer.
  2. Select LocalMock as the Active Provider.
  3. No API Keys, endpoints, or internet connection are required.
  4. Click Apply & Save Settings.

3. Supported Mock Scenarios

The simulator checks your prompt text for keywords to return tailored structures:

  • “Light” / “Camera”: Groups lighting and cameras into [Lighting] and [Cameras] folders.
  • “UI” / “Canvas”: Groups canvases, event systems, and UI elements into [UI] folders.
  • “Audio” / “Sound”: Groups source and listener objects into [Audio] folders.
  • Default fallback: If no keywords match, it performs a default cleanup, grouping static environment models into [Environment] and general managers into [Managers].

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