Getting Started
Welcome to AI Scene Organizer! This guide will help you open the tool for the first time, run a demo scene, and perform your first AI-driven scene scan.
1. Opening the Welcome Window
Upon importing AI Scene Organizer, the Welcome & Setup Window should launch automatically. If it doesn’t, or if you closed it and need to find it again, you can access it via the Unity top menu:
Tools ➔ Decnet ➔ AI Scene Organizer ➔ Welcome & Support
This window provides:
- A Quick Tool Launcher for opening the main dashboard, the Scene Analyzer, and the Dependency Visualizer.
- An AI Setup Wizard containing step-by-step help to connect Gemini, OpenAI, or OpenRouter.
- Shortcuts to Discord support, email contact, and documentation.
2. Generating a Demo Scene
To evaluate the tool safely without modifying your active project assets, we recommend generating a mock messy scene.
- Open the Welcome Window (
Tools ➔ Decnet ➔ AI Scene Organizer ➔ Welcome & Support). - On the Welcome Hub tab, click Open Tool on the Mock Scene card.
- Confirm the dialog popup.
- AI Scene Organizer will generate a temporary scene filled with:
- Messy named GameObjects (e.g.
Rock (1) (Copy) (3),stone_large_A). - Objects with missing scripts (simulating broken script imports).
- Mismatched layers and tags.
- Lights, cameras, and audio objects scattered randomly.
- Messy named GameObjects (e.g.
3. Opening the Dashboard
The main dashboard coordinates all features:
Tools ➔ Decnet ➔ AI Scene Organizer ➔ Dashboard
This tabbed window contains four areas:
- Scanner: Analyzes the scene for structural issues based on active rule sets.
- AI Director: The natural language prompt engine to organize your scene.
- Atmospheric Controller: An AI assistant that configures lighting, skyboxes, and fog based on atmospheric moods.
- Settings: Configuration settings (shortcut to Project Settings).
4. Running Your First Scan
Let’s locate issues inside the generated demo scene:
- Navigate to the Scanner tab of the dashboard.
- Click Scan Scene.
- A list of layout issues will appear, grouped by categories:
- Missing Scripts: GameObjects referencing C# scripts that no longer exist or are broken.
- Naming Conventions: Objects violating standard casing (e.g. camelCase, PascalCase, or snake_case) or containing messy clone suffix names.
- Duplicate Objects: Multiple objects sharing identical positions and names.
- Layer/Tag Mismatches: Objects that don’t match the layers of parent containers.
- You can click Fix on individual issues or click Fix All to scrub the scene instantly.
[!TIP] All actions executed by AI Scene Organizer are registered in Unity’s Undo stack. If you don’t like a rearrangement, simply press
Ctrl+Z(orCmd+Zon macOS) to restore your previous layout instantly.
Next Steps
- Setup an API Key for your preferred service in AI Provider Setup.
- Configure your project standards under Installation.