Stop Guessing. Start Visualizing.

The Unity Scene Dependency Graph is the missing link in your Unity workflow. Automatically visualize scene references, detect circular dependencies, and estimate runtime memory impact—before you even hit Play.

Get Started Now View on Asset Store

🛑 The Pain: Hidden Dependencies Kill Projects

Every Unity developer knows the struggle:

  • “Why is this scene taking 10GB of RAM?” because a single Prefab referenced a generic list of everything.
  • “StackOverflowException?” because GameManager referenced UIManager which referenced GameManager.
  • “Why is the build size 2GB?” because a test asset was left in a scriptable object resource.

Manual code reviews can’t catch these. The Dependency Graph can.

🚀 The Solution: Visual & Automated Analysis

We provide a dedicated Editor Window that scans your Scene, Prefabs, and Scripts to build a Directed Acyclic Graph (DAG) of your project’s structure.

Key Features

  • 🕸️ Visual Node Graph: Interactive node-based view of your entire scene hierarchy and external references.
  • 🔄 Circular Dependency Detection: Instantly flag cycles (A->B->A) that cause crashes and serialization loops.
  • 💾 Runtime Impact Estimation: Predict the memory cost (Textures, Audio, Meshes) of a branch without running the game.
  • 📦 Addressables Safety: Detect synchronous loading of heavy assets on the main thread.
  • 🛠️ One-Click Fixes: Automated suggestions for texture compression, audio streaming, and breaking cycles.

“This tool turned a 2-day debugging nightmare into a 5-minute fix.” - Early Beta Tester


Table of contents


This site uses Just the Docs, a documentation theme for Jekyll.