Frequently Asked Questions
Q: Does this work with ECS / DOTS?
A: Currently, the tool focuses on MonoBehaviour and GameObject hierarchies. ECS entities are not fully supported in the graph visualization yet.
Q: Can I export the graph to an image?
A: Not directly to an image file, but you can export the data to JSON/CSV (via Toolbar) and visualize it in third-party tools like graphviz if needed.
Q: Is this tool safe to run during Play Mode?
A: Yes! If you enable “Auto-Refresh”, it will track dependencies as they spawn. However, for massive scenes, this may impact frame rate. We recommend scanning in Edit Mode or pausing Play Mode to scan.
Q: Why is my specific script reference not showing?
A: The tool relies on Unity’s SerializedObject system. If you are using private fields without [SerializeField] or pure C# classes not attached to GameObjects, they might not appear in the Scene graph.
Q: I found a bug!
A: Please open an issue on our GitHub Repository.