Build Size Treemap
Location: Tools -> Nexus Graph -> Visualizers -> Build Size Treemap
The Build Size Treemap provides a hierarchical view of your project’s storage footprint. Unlike a standard list view, the Treemap visualizes file size as area—allowing you to instantly spot the largest assets in your project relative to one another.
Features
1. Visual Area Rendering
- Area = Size: The larger the box, the larger the file.
- Color Coded:
- Blue: Textures (Typically the largest candidates).
- Green: Prefabs and Scenes.
- Red: Audio and Media.
- Grey: Scripts and Data.
2. Deep Project Scan
The tool scans your entire Assets folder structure. It is particularly effective at finding:
- Bloated Textures: 4K or Uncompressed textures that were imported accidentally.
- Hidden Data: Large serialized data files inside deep folder structures.
3. “Show Small Assets” Toggle
By default, the Treemap filters out insignificant files (<10KB) to reduce visual noise.
- Toggle On: To audit every single script and meta file (useful for verifying total file counts).
- Toggle Off: To focus strictly on optimizing build size.
Optimization Workflow
- Open the Build Size Treemap.
- Look for the largest blocks.
- Click a block to ping the asset in the Project View.
- Assess if the quality/compression settings are appropriate for the target platform.