Duplicate Asset Finder

Location: Tools -> Nexus Graph -> Visualizers -> Duplicate Finder

In large production teams, accidental duplication is common. An artist might drag Texture_Final.png into a new folder named Texture_Final_V2.png. Unity treats these as two separate assets, doubling your memory usage and build size.

The Duplicate Asset Finder solves this by performing a Content-Based Scan rather than a Name-Based scan.

How it Works

MD5 Binary Hashing

The tool reads the raw byte content of files and generates an MD5 hash.

  • If File A and File B have the same hash, they are identical, regardless of their filename or location.

Features

1. Fresh Scan

Click Re-Scan Duplicates to perform a fresh traversal of the project.

Note: This process reads file bytes and may take a moment for projects with gigabytes of data.

2. Grouped Results

Duplicates are displayed in groups.

  • Original: The first instance found (usually the one you want to keep).
  • Copies: The subsequent instances.

3. Resolution Strategy

Once duplicates are identified:

  1. Select the “Copy”.
  2. Use Right-Click -> Find References (or use the Dependency Graph) to see where it is used.
  3. Remap those references to the “Original” asset.
  4. Delete the “Copy”.

Future versions will include an Auto-Remap feature.


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