Optimization Workflows

Real-world game production presents distinct optimization challenges depending on the development phase.

DeviceFit provides tailored workflows for common studio scenarios:

Workflow Guide Best Used When…
First Tuning Session Setting up DeviceFit on a live production scene for the first time.
Regression Hunting Tracking down a sudden frame-rate drop introduced in recent commits.
Android Target Tuning Defining mobile performance budgets and setting targets for Android Vulkan.
CI Pipeline Integration Automating performance regression tests on pull requests in GitHub Actions.

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