🛠️ Feature Overview

Brody AI contains a comprehensive set of modules integrated directly into the Unity Editor. These modules automate programming, scene orchestration, material construction, and audio asset generation.


🔍 Core Features Directory

  • AI Chat Agent & Workspace Chat with your codebase, select files, examine hierarchy objects, and control active conversation sessions.
  • Co-Pilot Modes (Ask, Plan, Execute) Control whether the AI is allowed to write scripts/commands (Execute), outline step-by-step architectures (Plan), or answer conceptual questions (Ask).
  • Generate Component A dedicated overlay to spawn new C# scripts tailored for specific scene GameObjects.
  • Edit with AI Surgical, context-aware script modifications directly from the Unity Inspector interface.
  • Texture Lab Generate materials and PBR textures instantly inside the editor using free open endpoints.
  • Sound Lab Generate game-ready SFX clips (explosions, footsteps, magic spells) using ElevenLabs.
  • Auto-Fix Engine Automatic console diagnostic system that reads compile and runtime exceptions and offers one-click source patches.
  • Codebase Indexing Under-the-hood vector indexing that keeps Brody updated on your scripts.
  • Scene Automation Autonomous scene editing using simple layout syntax (Spawn, Move, Parent, Delete).
  • Dependency Graph Maps script dependencies to ensure edits don’t break related classes.
  • Architecture Guard Protection rules that scan scripts for dangerous circular dependencies or infinite loops.

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