🤖 Scene Automation & Orchestration

Brody AI is not just a code generator—it can also orchestrate and manipulate objects in your Unity scene hierarchy using simple, natural language instructions.


🚀 Capabilities

When you instruct Brody to build a layout, it uses specialized tags to perform actions:

  • Spawn Primitive Shapes: e.g., “Spawn a cube at 0, 0, 0 and name it Ground”
  • Move & Rotate Objects: Adjust coordinates and orientation.
  • Parent Objects: Form hierarchies, like placing sub-elements inside a manager.
  • Delete Assets/Objects: Remove test assets or cleanup layout.
  • Add Components: Attach components, rigidbodies, or custom scripts to scene gameobjects automatically.

🔒 Safety and Speed Configurations

Under Tool Settings > General, you can configure how Scene actions execute:

  • Review Mode (Default): Brody proposes the scene edit in a Proposal Card. You must review the actions and click Apply to execute them.
  • Instant Apply Mode: If enabled, basic scene commands (Spawning, moving, parenting, deleting) bypass approval and happen instantly to speed up your prototyping.

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