📦 Generate Component

The Generate Component tool is a specialized module designed to create brand new, context-aware MonoBehaviours and attach them directly to selected GameObjects.


🚀 How to Use

  1. Select a GameObject in your scene hierarchy.
  2. Open the welcome dashboard (Tools > Brody AI > Welcome 👋) and click Generate Component under Power Tools, or right-click the GameObject in the Hierarchy and select Brody AI > Generate Component.
  3. Type a description of what the new script should do (e.g. “A script that makes this object float up and down smoothly”).
  4. Click Generate.

⚡ Context Awareness

Unlike generic AI code assistants, Brody AI reads the target GameObject’s current structure:

  • It detects existing components on the GameObject (e.g. Rigidbody, Colliders, Renderer).
  • It ensures the generated script references and utilizes those components correctly instead of duplicating them.
  • If Advanced Project Context is enabled in Settings, it will scan other classes in your project to ensure compatibility with your existing managers and namespaces.

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