Occlusion & Culling
Don’t render what you can’t see. Unity’s rendering pipeline is efficient, but rendering objects behind walls or inside buildings is a waste of GPU cycles.
Visibility Setup
Performance Pro automates the tedious setup required for Unity’s Occlusion Culling.
Features
- Static Flagging: Automatically identifies which objects in your scene should be “Occluder Static” or “Occludee Static”.
- Bake Helper: Configures the optimal bake settings (Smallest Occluder, Smallest Hole) based on your scene’s scale.
- Distance Culling: Sets up Layer Cull Distances to skip rendering small objects (like debris or pebbles) at a distance, even if they are in the camera frustum.
Pro Tip
Occlusion culling is most effective in indoor levels or dense cities. For open worlds, focus more on LOD Automation.