Occlusion & Culling

Don’t render what you can’t see. Unity’s rendering pipeline is efficient, but rendering objects behind walls or inside buildings is a waste of GPU cycles.

Visibility Setup

Performance Pro automates the tedious setup required for Unity’s Occlusion Culling.

Features

  • Static Flagging: Automatically identifies which objects in your scene should be “Occluder Static” or “Occludee Static”.
  • Bake Helper: Configures the optimal bake settings (Smallest Occluder, Smallest Hole) based on your scene’s scale.
  • Distance Culling: Sets up Layer Cull Distances to skip rendering small objects (like debris or pebbles) at a distance, even if they are in the camera frustum.

Pro Tip

Occlusion culling is most effective in indoor levels or dense cities. For open worlds, focus more on LOD Automation.


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