Killerarchy Suite
Stop fighting your hierarchy. Start organizing it.
Unity projects grow. Hierarchies become messy, performance leaks stay hidden, and team collaboration suffers under the weight of “GameObject(121)”.
Killerarchy is the professional solution for technical artists and developers who need high-fidelity scene organization, persistent metadata, and one-click performance auditing.
Getting Started View on Asset Store
Why Killerarchy?
Unity’s default hierarchy is a flat list. Killerarchy transforms it into a Developer Dashboard.
| The Pain | The Killerarchy Solution |
|---|---|
| Messy Scenes | Professional Visual Separators, Color Tags, and Iconography. |
| Lost Context | Persistent Note System for developer handovers and technical specs. |
| Hidden Performance Leaks | Integrated Heatmaps and Technical Hotspot scanning. |
| Setup Fatigue | One-click Automated Demo Builder and Setup Wizard. |
Quick Navigation
Installation
Step-by-step guide to importing Killerarchy into your project.
Quick Start
The “First 5 Minutes” guide to setting up your workspace.
Core Features
Deep dive into Tags, Notes, Heatmaps, and the Showcase Builder.
FAQ & Troubleshooting
Common questions and technical performance tips.
Technical Artist Workflow
Killerarchy isn’t just about colors; it’s about Efficiency.
- Git-Safe Persistence: Metadata is stored in optimized JSON formats, making it easy for teams to collaborate without merge conflicts.
- HUD-First Design: Manage your hierarchy directly from the top bar—no more diving into deep Inspector menus.
- Zero Runtime Overhead: All features are Editor-only, ensuring your game remains fast and optimized.