Visual Organization

Killerarchy provides a suite of tools to transform the Unity Hierarchy from a simple list into a structured, professional dashboard.

1. Visual Tags

Visual Tags allow you to assign colors and icons to GameObjects. This provides instant recognition even in scenes with thousands of objects.

  • Professional Presets: Access a curated palette of 20+ “Soft” and “Bold” colors designed for high readability in both Light and Dark Unity skins.
  • Icon Support: Assign specific icons to identify object types (e.g., Lighting, Systems, Logic) at a glance.
  • Multi-Selection: Tag hundreds of objects simultaneously using the right-click menu or the Killerarchy HUD.

2. Visual Separators (Bars)

Separators are high-fidelity rows that act as headers for your hierarchy.

  • Bold Headers: Create clear divisions between different scene systems (e.g., [ SYSTEMS ], [ GEOMETRY ], [ UI ]).
  • Custom Labels: Automatically format the name and layout for maximum visual impact.
  • Breadcrumb Navigation: Separators help you maintain context while scrolling through deep object hierarchies.

3. High-Fidelity HUD

The Killerarchy HUD (Heads-Up Display) sits at the top of your Hierarchy window.

  • Quick Action Bar: One-click buttons to add tags, remove metadata, or convert selection to separators.
  • Persistent Logic: All visual changes are stored in the KillerarchyStore using a GUID-based identification system.
  • Git-Friendly: No more scene-file merge conflicts. Visual organization is stored in a separate, optimized asset.

[!NOTE] Technical Detail: Killerarchy uses EditorApplication.hierarchyWindowItemOnGUI to inject high-performance rendering logic. This ensures that even with hundreds of visible tags, the Editor frame rate remains locked at 60fps.


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