Visual Organization
Killerarchy provides a suite of tools to transform the Unity Hierarchy from a simple list into a structured, professional dashboard.
1. Visual Tags
Visual Tags allow you to assign colors and icons to GameObjects. This provides instant recognition even in scenes with thousands of objects.
- Professional Presets: Access a curated palette of 20+ “Soft” and “Bold” colors designed for high readability in both Light and Dark Unity skins.
- Icon Support: Assign specific icons to identify object types (e.g., Lighting, Systems, Logic) at a glance.
- Multi-Selection: Tag hundreds of objects simultaneously using the right-click menu or the Killerarchy HUD.
2. Visual Separators (Bars)
Separators are high-fidelity rows that act as headers for your hierarchy.
- Bold Headers: Create clear divisions between different scene systems (e.g.,
[ SYSTEMS ],[ GEOMETRY ],[ UI ]). - Custom Labels: Automatically format the name and layout for maximum visual impact.
- Breadcrumb Navigation: Separators help you maintain context while scrolling through deep object hierarchies.
3. High-Fidelity HUD
The Killerarchy HUD (Heads-Up Display) sits at the top of your Hierarchy window.
- Quick Action Bar: One-click buttons to add tags, remove metadata, or convert selection to separators.
- Persistent Logic: All visual changes are stored in the
KillerarchyStoreusing a GUID-based identification system. - Git-Friendly: No more scene-file merge conflicts. Visual organization is stored in a separate, optimized asset.
[!NOTE] Technical Detail: Killerarchy uses
EditorApplication.hierarchyWindowItemOnGUIto inject high-performance rendering logic. This ensures that even with hundreds of visible tags, the Editor frame rate remains locked at 60fps.