FAQ & Troubleshooting

General Questions

Is Killerarchy Git-safe?

Yes. Killerarchy uses a dedicated KillerarchyStore.asset to store all metadata. This ensures that scene files aren’t constantly modified, reducing hierarchy-related merge conflicts.

Does Killerarchy affect game performance?

No. Killerarchy is an Editor-Only suite. All features are built to streamline your development workflow and are completely stripped during the build process, ensuring zero runtime overhead.

Troubleshooting

Why are my tags disappearing after a folder rename?

Killerarchy uses GUID-based identification which is generally folder-agnostic. If you move the entire tool, it will dynamically re-resolve its paths. However, if the KillerarchyStore.asset itself is deleted, metadata will be lost. Ensure this asset is tracked in your version control.

My scene is lagging with thousands of tagged objects.

Killerarchy is optimized for massive scenes using high-performance C# rendering calls. If you experience lag, it is likely due to the sheer volume of GameObjects in the Unity Hierarchy itself. Try collapsing deep hierarchies to improve native Unity performance.

“Theme not found” error on GitHub Pages.

If you are hosting your documentation on GitHub Pages and see a Jekyll error, ensure your _config.yml uses remote_theme: just-the-docs/just-the-docs and that your baseurl matches your repository name (e.g., /Killerarchy-Doc).

[!TIP] Found a bug or have a feature request? Contact us via the support link provided in your purchase receipt or documented in the Documentation/05_Support_and_Contact.txt file within the asset.


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