Garden Finch
Flagship Stylized Skinned Bird Model with 5 Authored Clips
The Garden Finch is PERCH’s primary hero bird model. It demonstrates full end-to-end integration: custom generic armature, 5 authored motion clips, calibrated contact markers, and balanced flight aerodynamics.

Model & Asset Specifications
| Property | Value / Specification |
|---|---|
| Prefab Path | Assets/Decnet/Perch/Examples/Creatures/Prefabs/ConfiguredGardenFinch.prefab |
| Mesh Geometry | Original CC0 stylized low-poly model (~6,800 triangles) |
| Material / Shaders | URP/Lit stylized hand-painted feather atlas ($1024 \times 1024$) |
| Rig Type | Unity Generic Armature (18 bones) |
| License | CC0 Public Domain geometry and authored clips |
The 5 Authored Animation Clips
The Garden Finch uses PerchPoseClipDriver with five rig-specific clips:
Finch_Flight: Continuous rhythmic wing flapping with sinusoidal body bobbing.Finch_Glide: Extended wing banking posture used during straightaway cruising.Finch_LandFold: Aerodynamic flare posture transitioning into progressive wing folding against the body.Finch_PerchedIdle: Perched stance featuring subtle head tilts and breathing balance shifts while feet remain pinned.Finch_Takeoff: Rapid power flap launch transitioning smoothly back into forward flight.
Calibrated Creature Profile Settings
The shipped Profile_GardenFinch.asset is pre-configured with the following values:
Dimensions:
BodyLength: 0.28 m
BodyRadius: 0.10 m
ClearanceMargin: 0.04 m
ContactSpan: 0.14 m
ReservedFootprintRadius: 0.40 m
Flight Kinematics:
CruiseSpeed: 4.2 m/s
ApproachSpeed: 2.1 m/s
TouchdownSpeedTolerance: 0.22 m/s
MaxAcceleration: 6.5 m/s²
MaxDeceleration: 8.5 m/s²
MaxTurnRate: 130 °/s
Timings:
MinimumFlightTime: 5.0 s
MinDwellTime: 4.0 s
MaxDwellTime: 9.0 s
RetryCooldown: 2.5 s
[!TIP] Drag
ConfiguredGardenFinchdirectly into any scene with aPerchWorldand a rail to watch it operate with zero configuration required.