Workflows & Recipes

Production Solutions for Real-World Game Development Challenges


Integrating complex creature AI into a production title requires more than reading API docs. This section provides battle-tested production guides for bringing your own assets, scaling simulations, and coordinating complex cinematics.


Workflow Guides

1. Importing Custom Creatures

Comprehensive guide to bringing third-party 3D bird and flying creature models into PERCH. Covers FBX scale normalization, visual wrapper generation, contact anchor calibration, and bone auto-detection.

2. High-Density Flocks (300+ Birds)

How to optimize PERCH for large ambient environments with hundreds of active agents. Explains scheduler query budgets (MaxPhysicsQueriesPerTick), coarse distance culling, and staggered decision jitter.

3. Vehicles, Ships & Drones

Authoring moving perches on ships, airships, swinging ropes, trains, and mechanical quadcopters with rotor spin-down.

4. Cinematics & Timeline Integration

How to coordinate scripted landings for narrative sequences, cutscenes, and Timeline tracks while preserving physical clearance guarantees.

5. Procedural Environment Generation

Authoring and generating perches dynamically at runtime in procedural levels, dungeon crawlers, or dynamic spline-based roads and wires.


Table of contents


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