Menu Reference
Every entry, without invented shortcuts
All tools are under Tools → Decnet → LocalizeShip. There are no keyboard shortcuts registered by the package.
Menu items
| Menu path | Priority | Opens | Window title |
|---|---|---|---|
| Release Board | 1 | ReleaseBoardWindow.Open() | LocalizeShip Studio |
| Guided Setup | 2 | GuidedSetupWindow.Open() | LocalizeShip Guided Setup |
| Open Sample Release | 3 | Loads sample scene + workspace | LocalizeShip Studio |
| Translation Handoff | 20 | TranslationHandoffWindow.Open() | Translation Handoff |
| Capture Matrix | 21 | CaptureMatrixWindow.Open() | Capture Matrix |
| Voice & Subtitles | 22 | VoiceSubtitlesWindow.Open() | Voice & Subtitles |
| Review Imports | 23 | ReviewImportsWindow.Open() | Review Imports |
| Documentation | 40 | DocumentationWindow.Open() | LocalizeShip Documentation |
Minimum window sizes:
| Window | Min size |
|---|---|
| Studio | 800 × 600 |
| Guided Setup | 550 × 420 |
| Translation Handoff | 500 × 400 |
| Capture Matrix | 750 × 500 |
| Voice & Subtitles | 700 × 500 |
| Review Imports | 750 × 520 |
| Release Gates & Reports | 650 × 480 |
| Documentation | 700 × 500 |
Not in the menu
| Tool | Where it lives |
|---|---|
| Release Gates & Reports | Toolbar button Release Gates inside the Studio |
| Export Support Diagnostics | Left filter panel of the Studio |
| Audit History | Studio bottom bar |
| Navigate to Source in Scene/Table | Line detail panel in the Studio |
| Batch Approve Visible | Matrix header in the Studio |
| Capture Runner | No menu; Run Matrix Captures inside Capture Matrix |
| Sample generator | No menu; RPGSampleSetup.GenerateSampleAssets() is code-only |
| Text rules / glossary checks | No window; call the services |
| Advisory drafts | No window; call AdvisoryProvider |
| Headless gate | No CLI; write an -executeMethod entry point |
This list matters: several capabilities are libraries, not buttons.
Studio toolbar
From left to right:
- Workspace object field (drag a
ReleaseWorkspaceasset); - release version, source locale and target locales when a workspace is assigned;
- Guided Setup;
- Handoff;
- Review Imports;
- Capture Matrix;
- Voice & Subtitles;
- Release Gates.
Audit History is in the bottom bar, not the header. There is no Create New Workspace button; create one through Guided Setup.
The empty state offers Run Guided Setup (Recommended) and Open Ready-Made RPG Sample Release.
The matrix header has Batch Approve Visible… and the filter panel has Export Support Diagnostics.
Opening a window from code
using Decnet.LocalizeShip.Editor.Windows;
ReleaseBoardWindow.Open(workspace);
ReleaseGateWindow.Open(workspace);
CaptureMatrixWindow.Open(workspace);
VoiceSubtitlesWindow.Open(workspace);
TranslationHandoffWindow.Open(workspace);
ReviewImportsWindow.Open(workspace);
GuidedSetupWindow.Open();
DocumentationWindow.Open();
Most windows accept an optional workspace; without one they show an object field and wait for you to select an asset.
Sample menu behaviour
Open Sample Release:
- searches
AssetDatabase.FindAssets("RPGSampleWorkspace t:ReleaseWorkspace"); - loads the first match;
- opens
Assets/Decnet/LocalizeShip/Samples/RPGSample/RPGSampleScene.unityif the file exists; - opens the Studio with that workspace.
If the sample is missing, the Studio opens empty. There is no regeneration prompt.