Menu Reference

Every entry, without invented shortcuts

All tools are under Tools → Decnet → LocalizeShip. There are no keyboard shortcuts registered by the package.


Menu path Priority Opens Window title
Release Board 1 ReleaseBoardWindow.Open() LocalizeShip Studio
Guided Setup 2 GuidedSetupWindow.Open() LocalizeShip Guided Setup
Open Sample Release 3 Loads sample scene + workspace LocalizeShip Studio
Translation Handoff 20 TranslationHandoffWindow.Open() Translation Handoff
Capture Matrix 21 CaptureMatrixWindow.Open() Capture Matrix
Voice & Subtitles 22 VoiceSubtitlesWindow.Open() Voice & Subtitles
Review Imports 23 ReviewImportsWindow.Open() Review Imports
Documentation 40 DocumentationWindow.Open() LocalizeShip Documentation

Minimum window sizes:

Window Min size
Studio 800 × 600
Guided Setup 550 × 420
Translation Handoff 500 × 400
Capture Matrix 750 × 500
Voice & Subtitles 700 × 500
Review Imports 750 × 520
Release Gates & Reports 650 × 480
Documentation 700 × 500

Not in the menu

Tool Where it lives
Release Gates & Reports Toolbar button Release Gates inside the Studio
Export Support Diagnostics Left filter panel of the Studio
Audit History Studio bottom bar
Navigate to Source in Scene/Table Line detail panel in the Studio
Batch Approve Visible Matrix header in the Studio
Capture Runner No menu; Run Matrix Captures inside Capture Matrix
Sample generator No menu; RPGSampleSetup.GenerateSampleAssets() is code-only
Text rules / glossary checks No window; call the services
Advisory drafts No window; call AdvisoryProvider
Headless gate No CLI; write an -executeMethod entry point

This list matters: several capabilities are libraries, not buttons.


Studio toolbar

From left to right:

  • Workspace object field (drag a ReleaseWorkspace asset);
  • release version, source locale and target locales when a workspace is assigned;
  • Guided Setup;
  • Handoff;
  • Review Imports;
  • Capture Matrix;
  • Voice & Subtitles;
  • Release Gates.

Audit History is in the bottom bar, not the header. There is no Create New Workspace button; create one through Guided Setup.

The empty state offers Run Guided Setup (Recommended) and Open Ready-Made RPG Sample Release.

The matrix header has Batch Approve Visible… and the filter panel has Export Support Diagnostics.


Opening a window from code

using Decnet.LocalizeShip.Editor.Windows;

ReleaseBoardWindow.Open(workspace);
ReleaseGateWindow.Open(workspace);
CaptureMatrixWindow.Open(workspace);
VoiceSubtitlesWindow.Open(workspace);
TranslationHandoffWindow.Open(workspace);
ReviewImportsWindow.Open(workspace);
GuidedSetupWindow.Open();
DocumentationWindow.Open();

Most windows accept an optional workspace; without one they show an object field and wait for you to select an asset.


Sample menu behaviour

Open Sample Release:

  1. searches AssetDatabase.FindAssets("RPGSampleWorkspace t:ReleaseWorkspace");
  2. loads the first match;
  3. opens Assets/Decnet/LocalizeShip/Samples/RPGSample/RPGSampleScene.unity if the file exists;
  4. opens the Studio with that workspace.

If the sample is missing, the Studio opens empty. There is no regeneration prompt.



Copyright © 2026 DecNet Games. All rights reserved. LocalizeShip is a commercial Unity Asset.

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